using Godot;
using System;

public partial class TileMapTest001 : SceneBase
{
	// Called when the node enters the scene tree for the first time.
	public override void EnterScene()
	{
		base.EnterScene();

		//初始化角色信息
		ActorHero heroTest = new ActorHero(2);


		ActorModel.getInstance().AddHero(heroTest);
		ActorHero heroTest1 = new ActorHero(3);
		ActorModel.getInstance().AddHero(heroTest1);
		//TileMapUtil.currentTileMap = GetNode<TileMap>("TileMap");
		var k = new TileMapSceneController(GetNode<TileMapBase>("TileMap"), this);


	}

	public override Godot.Collections.Dictionary<string, Variant> GetSaveData()
	{
		return null;
	}

	public override void Load(Godot.Collections.Dictionary<string, Variant> data)
	{

	}


}
